Human: Fall Flat
Human: Fall Flat is a hilarious, light-hearted physics platformer set in floating dreamscapes that can be played solo or with up to 4 players. Free new levels keep its vibrant community rewarded. Each dream level provides a new environment to navigate, from mansions, castles and Aztec adventures to snowy mountains, eerie nightscapes and industrial locations. Multiple routes through each level, and perfectly playful puzzles ensure exploration and ingenuity are rewarded. MORE HUMANS, MORE MAYHEM - Need a hand getting that boulder on to a catapult, or need someone to break that wall? Online multiplayer for up to 4 players transforms the way Human: Fall Flat is played.MIND
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The game and concept have potential. This could ... some day ... grow into an outstanding game. The controller interface needs some work, and yes I did take the time to get used to the controls. I lost interest relatively quick and then i couldn't find any multiplayer matches. To the developers... Keep up the good work, your opening a door to something awesome.
A Google user
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Human: Fall Flat
Human: Fall Flat is a hilarious, light-hearted physics platformer set in floating dreamscapes that can be played solo or with up to 4 players. Free new levels keep its vibrant community rewarded. Each dream level provides a new environment to navigate, from mansions, castles and Aztec adventures to snowy mountains, eerie nightscapes and industrial locations. Multiple routes through each level, and perfectly playful puzzles ensure exploration and ingenuity are rewarded. MORE HUMANS, MORE MAYHEM - Need a hand getting that boulder on to a catapult, or need someone to break that wall? Online multiplayer for up to 4 players transforms the way Human: Fall Flat is played.MIND
Feedback From our users
User reviews of our product
The controls take more than getting used to, as although you've done an excellent job of trying to make them as effective/efficient as possible, the arm control is easy to accidentally tap when trying to do anything else. I also think the hand control could be improved by making a middle section for use of both arms, being an upside-down 'T' so that it's more intuitive to grab something while holding on to something else, versus the simple divider between L/R. Overall though, excellent job!
A Google user
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